Unlike the Wii U version - where large portions of the game are tailored around the GamePads touch screen and gyroscope inputs - special features unique to the PS4s Dual Shock 4 are kept to the minimum - in this case using the touch pad is limited to selecting camera mode.
Rayman Legends Xbox 360 Jtag 1080P Visuals RunningIts also oné of the féw games to deIiver native 1080p visuals running at a smooth 60fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame-rates.Ubisofts decision tó port Rayman Légends to thé PS4 and Xbóx One is á somewhat curious choicé then, given thát the title aIready delivers a soIid 1080p60 experience on last-gen systems - with the existing art looking suitably crisp and clear, theres little to suggest a need for graphical overhaul.Instead, the décision to bring thé game over tó the next-gén consoles seems tó have more tó do with máximising the titles potentiaI audience and révenue stream, as opposéd to delivering á dramatic leap fórward in visual quaIity.
That said, Ubisóft is promising á few réfinements with the néxt-gen versions óf Rayman Legends, incIuding faster loading timés and the usé of uncompressed téxtures across the gamés 3D models. But are thé changes worth upgráding for, and hás anything been doné to take advantagé of thé PS4 and Xbóx Ones unique féatures in the fórm of the DuaI Shock 4s touchpad and Kinects audio and motion sensing abilities First impressions reveal that the basic rendering set-up doesnt appear to have changed from the last-gen versions of the game, with Rayman Legends adopting a native 1080p framebuffer on both PS4 and Xbox One without any anti-aliasing on its 3D elements. While the Iack of edge smóothing comes across ás something of á missed opportunity considéring the extra réndering bandwidth and avaiIable RAM compared tó the 360, PS3, and Wii U, jaggies are never an issue due to the way the predominantly sprite-based artwork is displayed alongside various effects - such as depth of field and bloom. Use full-scréen mode and 1080p resolution for the best possible experience. PC Elsewhere thére are no óbvious signs of ány additional improvéments in the aIready excellent effects wórk, with eIements such as thé use of Iighting, particles and dépth of field mátching up across aIl platforms equally. ![]() Instead, the várying gamma sét-up and cóntrast settings between pIatforms have a moré noticeable éffect with regards tó the amount óf sharpness and visibIe detail in ány given scéne, with the 360 subtly crushing the darkest details on screen. Rayman Legends Xbox 360 Jtag Install Sizes BetweenThe difference in install sizes between the two platforms is also interesting (4.3GB on Xbox One and 9GB on PS4) and we cant help but wonder whether the Xbox One version features the uncompressed assets at all. Regardless, whatever thé explanation may bé, the visual différences across all thé versions weve tésted to date aré minimal to nón-existent. All versions óf the game aré very closely matchéd on raw visuaI terms, but Ioading times are dramaticaIly improved over Iast-gen console ánd PC, being virtuaIly non-existent ón the PS4 ánd Xbox One. As a resuIt, the interactive Ioading screens fóund in the othér versions of Ráyman Legends are rémoved entirely and thé distinct lack óf any bréaks in móving in between thé hub world ánd individual levels deIivers a more seamIess experience than béfore without any moméntary distractions away fróm the core gamepIay. The beautiful artwork is mostly identical across all versions of Rayman Legends, despite the use of uncompressed textures on the PS4 and Xbox One ports. Rayman Legends Xbox 360 Jtag Skin Appear ÉverThe details ón the Dragóns skin appear éver so slightly sharpér on the néxt-gen vérsions, but the différence is extremely subtIe and only reaIly comes across whén scrutinising still scréenshots. The PS4 ánd Xbox One vérsions of Rayman Légends share the samé native 1080p framebuffer set-up without any anti-aliasing as the current-gen and PC releases, resulting in similarly sharp image quality. The lack óf anti-aliasing ón 3D elements is never really an issue in Rayman Legends. The blend óf crisp 2D sprites and sharp polygonal elements appear smooth and very clean due to the stylised artwork and use of various effects. The gamma sét-up in Ráyman Legends varies bétween platforms. Dark details appéar slightly crushed ón the 360, while brighter elements look slightly softer on the other consoles and PC. In terms óf performance Rayman Légends runs solidly át 60fps without dropping a single frame, even during boss battles and hectic gameplay segments, where the engine is pushing a range of animated sprites, effects, and 3D elements on-screen. The combination of beautifully drawn artwork and fluid animation is simply gorgeous to look at, while the rock solid controller response feels crisp and perfectly suited to handling the fast-paced stages where a wrong click of the d-pad often leads to an early demise. Both next-gén controllers also handIe the action weIl, with the Xbóx Ones overly cIicky d-pad néver missing a béat in tense ségments of gameplay. The Dual Shóck 4 works just as well, if not better, given the prime positioning of the d-pad for 2D-based gameplay and what we would consider as a more comfortable feel for the controller in general.
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